This demo video from E3 shows why Scribblenauts has become my most anticipated game of the year:
That isn't from the main game, which features various levels in which you have to summon objects to complete goals. The open nature of Scribblenauts - figuring out the most ridiculous solution to a problem by conjuring anything - is what makes this game so appealing. The video above demonstrates just a tiny portion of the usable objects, but it does show that the selection is diverse.
IGN has a brief description of how the game proper works. Joystiq has a more involved one, detailing a couple of the game's levels.
All of this plus a level editor? Endless fun.
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Showing posts sorted by relevance for query scribblenauts. Sort by date Show all posts
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Tuesday, December 09, 2008
Offworld
Offworld is Boing Boing's spin-off video gaming blog. It's relatively new, and so far it's been just as good as Boing Boing. They cover everything from mainstream gaming to indie games, and gaming culture.
It's where I found out about 8-Bit Jesus. It's also the first place I found out about Scribblenauts. One of the most ambitious and exciting games I've seen for the DS. If they pull it off it could be infinitely replayable and fun.
The trailer gives a brief, but tantalizing glimpse at the possibilities:
It's where I found out about 8-Bit Jesus. It's also the first place I found out about Scribblenauts. One of the most ambitious and exciting games I've seen for the DS. If they pull it off it could be infinitely replayable and fun.
The trailer gives a brief, but tantalizing glimpse at the possibilities:
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